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Uwagi związane z szablonem Ustawień ACE
#8
to zabierz sobie ustawienia zapisane z templata, lol

Kod:
// ACE Advanced Ballistics
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = false;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.089747;

// ACE Advanced Fatigue
force ace_advanced_fatigue_enabled = false;
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Advanced Throwing
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;

// ACE Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
force ace_arsenal_EnableRPTLog = false;

// ACE Captives
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 2;
force ace_captives_requireSurrenderAi = false;

// ACE Common
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
force ace_noradio_enabled = true;

// ACE Cook off
force ace_cookoff_ammoCookoffDuration = 0.178253;
force ace_cookoff_enable = true;
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 0.995246;

// ACE Explosives
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = true;

// ACE Fragmentation Simulation
force ace_frag_enabled = true;
force ace_frag_maxTrack = 10;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = true;
force ace_frag_spallEnabled = true;

// ACE Goggles
ace_goggles_effects = 1;

// ACE Hearing
force ace_hearing_autoAddEarplugsToUnits = true;
force ace_hearing_disableEarRinging = false;
force ace_hearing_earplugsVolume = 0.934343;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = true;
force ace_hearing_unconsciousnessVolume = 0.221331;

// ACE Interaction
force ace_interaction_disableNegativeRating = true;
force ace_interaction_enableTeamManagement = true;

// ACE Interaction Menu
ace_interact_menu_addBuildingActions = true;

// ACE Logistics
force ace_cargo_enable = true;
force ace_cargo_loadTimeCoefficient = 0.478527;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_level = 2;
force ace_rearm_supply = 1;
force ace_refuel_hoseLength = 12;
force ace_refuel_rate = 1;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
force ace_repair_engineerSetting_fullRepair = 2;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 3;
force ace_repair_repairDamageThreshold = 0.7;
force ace_repair_repairDamageThreshold_engineer = 0.5;
force ace_repair_wheelRepairRequiredItems = 0;

// ACE Magazine Repack
force ace_magazinerepack_timePerAmmo = 2.5;
force ace_magazinerepack_timePerBeltLink = 10;
force ace_magazinerepack_timePerMagazine = 3.50068;

// ACE Map
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = true;
force ace_map_BFT_Interval = 5;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = 1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
force ace_markers_moveRestriction = 3;

// ACE Map Gestures
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.0129866;
force ace_map_gestures_maxRange = 13.0383;

// ACE Medical
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 0.9;
force ace_medical_allowLitterCreation = true;
force ace_medical_allowUnconsciousAnimationOnTreatment = false;
force ace_medical_amountOfReviveLives = 1;
force ace_medical_bleedingCoefficient = 1.5;
force ace_medical_blood_enabledFor = 2;
force ace_medical_consumeItem_PAK = 1;
force ace_medical_consumeItem_SurgicalKit = 0;
force ace_medical_delayUnconCaptive = 0;
force ace_medical_enableAdvancedWounds = true;
force ace_medical_enableFor = 0;
force ace_medical_enableOverdosing = true;
force ace_medical_enableRevive = 0;
force ace_medical_enableScreams = true;
force ace_medical_enableUnconsciousnessAI = 0;
force ace_medical_enableVehicleCrashes = true;
force ace_medical_healHitPointAfterAdvBandage = false;
force ace_medical_increaseTrainingInLocations = false;
force ace_medical_keepLocalSettingsSynced = true;
force ace_medical_level = 2;
force ace_medical_litterCleanUpDelay = 608.794;
ace_medical_litterSimulationDetail = 4;
force ace_medical_maxReviveTime = 208.556;
force ace_medical_medicSetting = 2;
force ace_medical_medicSetting_basicEpi = 0;
force ace_medical_medicSetting_PAK = 1;
force ace_medical_medicSetting_SurgicalKit = 1;
force ace_medical_menu_allow = 1;
force ace_medical_menu_maxRange = 10;
ace_medical_menu_useMenu = 1;
ace_medical_menuTypeStyle = 1;
force ace_medical_moveUnitsFromGroupOnUnconscious = false;
force ace_medical_painCoefficient = 2;
ace_medical_painEffectType = 1;
force ace_medical_painIsOnlySuppressed = true;
force ace_medical_playerDamageThreshold = 1.5;
force ace_medical_preventInstaDeath = true;
force ace_medical_remoteControlledAI = true;
force ace_medical_useCondition_PAK = 1;
force ace_medical_useCondition_SurgicalKit = 1;
force ace_medical_useLocation_basicEpi = 0;
force ace_medical_useLocation_PAK = 0;
force ace_medical_useLocation_SurgicalKit = 0;

// ACE Mk6 Mortar
force ace_mk6mortar_airResistanceEnabled = true;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = true;
force ace_mk6mortar_useAmmoHandling = true;

// ACE Name Tags
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
force ace_nametags_showNamesForAI = true;

// ACE Nightvision
force ace_nightvision_aimDownSightsBlur = 0;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 0.249554;
force ace_nightvision_fogScaling = 0;
force ace_nightvision_noiseScaling = 0;

// ACE Overheating
force ace_overheating_enabled = true;
force ace_overheating_overheatingDispersion = true;
ace_overheating_showParticleEffectsForEveryone = true;
force ace_overheating_unJamFailChance = 0.0984276;
force ace_overheating_unJamOnreload = false;

// ACE Pointing
force ace_finger_enabled = true;
force ace_finger_maxRange = 10;

// ACE Pylons
force ace_pylons_rearmNewPylons = true;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 15;
force ace_pylons_timePerPylon = 5;

// ACE Quick Mount
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = false;
force ace_quickmount_priority = 0;
force ace_quickmount_speed = 18;

// ACE Respawn
force ace_respawn_removeDeadBodiesDisconnected = false;
force ace_respawn_savePreDeathGear = true;

// ACE Scopes
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100.428;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = true;
force ace_scopes_overwriteZeroRange = true;
force ace_scopes_simplifiedZeroing = false;
force ace_scopes_useLegacyUI = true;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;

// ACE Spectator
force ace_spectator_enableAI = false;
force ace_spectator_restrictModes = 1;
force ace_spectator_restrictVisions = 1;

// ACE Switch Units
force ace_switchunits_enableSafeZone = false;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;

// ACE Uncategorized
force ace_gforces_enabledFor = 1;
force ace_hitreactions_minDamageToTrigger = 0.1;
force ace_laser_dispersionCount = 2;
force ace_overpressure_distanceCoefficient = 1;

// ACE User Interface
force ace_ui_allowSelectiveUI = true;
force ace_ui_ammoCount = false;
ace_ui_commandMenu = false;
ace_ui_magCount = false;
ace_ui_staminaBar = false;
ace_ui_stance = false;
ace_ui_throwableCount = false;
ace_ui_throwableName = false;

// ACE Vehicle Lock
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = true;
force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE View Distance Limiter
force ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 12000;
ace_viewdistance_objectViewDistanceCoeff = 4;
ace_viewdistance_viewDistanceAirVehicle = 10;
ace_viewdistance_viewDistanceLandVehicle = 4;
ace_viewdistance_viewDistanceOnFoot = 3;

// ACE Weapons
ace_common_persistentLaserEnabled = true;
force ace_laserpointer_enabled = true;

// ACE Weather
force ace_weather_enabled = false;
force ace_weather_updateInterval = 0;
force ace_weather_windSimulation = true;

// ACE Wind Deflection
force ace_winddeflection_enabled = false;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;

// ACE Zeus
force ace_zeus_autoAddObjects = true;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;

// ACEX Field Rations
force acex_field_rations_enabled = true;
force acex_field_rations_timeWithoutFood = 4;
force acex_field_rations_timeWithoutWater = 3.5;

// ACEX Headless
force acex_headless_delay = 10;
force acex_headless_enabled = true;
force acex_headless_endMission = 0;
force acex_headless_log = false;

// ACEX Sitting
force acex_sitting_enable = true;

// ACEX View Restriction
force acex_viewrestriction_mode = 0;
force acex_viewrestriction_modeSelectiveAir = 0;
force acex_viewrestriction_modeSelectiveFoot = 0;
force acex_viewrestriction_modeSelectiveLand = 0;
force acex_viewrestriction_modeSelectiveSea = 0;

// ACRE2
acre_sys_core_terrainLoss = 0.5;

// ACRE2 Zeus
force acre_sys_zeus_zeusDefaultVoiceSource = true;

// ADV - ACE Splint
force adv_aceSplint_enable = true;
force adv_aceSplint_reopenChance_medic = 0;
force adv_aceSplint_reopenChance_regular = 0;
force adv_aceSplint_reopenTime = 1200;
force adv_aceSplint_reuseChance = 100;

// ASR AI3
force asr_ai3_control_onteamswitchleader = true;
force asr_ai3_danger_debug_findcover = false;
force asr_ai3_danger_debug_reveal = false;
force asr_ai3_danger_getinweapons = 0.611073;
force asr_ai3_danger_radiorange = 1017.09;
force asr_ai3_danger_rrdelaymin = 5;
force asr_ai3_danger_rrdelayplus = 10;
force asr_ai3_danger_seekcover = true;
force asr_ai3_danger_usebuildings = 0.8;
force asr_ai3_hitreactions_fallDown = true;
force asr_ai3_main_factionskip_str = "['CIV_F','CIV_IDAP_F','LOP_AFR_Civ','LOP_CHR_Civ','LOP_TAK_Civ']";
force asr_ai3_rearming_debug_rearm = false;
force asr_ai3_rearming_rearm = 80;
force asr_ai3_rearming_rearm_fak = 1;
force asr_ai3_rearming_rearm_mags = 2;
force asr_ai3_skills_debug_setcamo = false;
force asr_ai3_skills_debug_setskill = false;
force asr_ai3_skills_packNVG = true;
force asr_ai3_skills_setskills = true;
force asr_ai3_skills_teamsuperai = true;
[Obrazek: CYZRFcP.png]
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Wiadomości w tym wątku
RE: Uwagi związane z szablonem Ustawień ACE - przez kbz - 11-10-2019, 12:42

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