Szablon Ustawień Ace3
#1
Kod:
// ACE Advanced Fatigue
force ace_advanced_fatigue_enabled = false;
ace_advanced_fatigue_enableStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Arsenał
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = true;
force ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;

// ACE Broń
ace_common_persistentLaserEnabled = true;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_weaponselect_displayText = true;

// ACE Captives
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 1;
force ace_captives_requireSurrenderAi = false;

// ACE Celowniki optyczne
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100.428;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = true;
force ace_scopes_overwriteZeroRange = true;
force ace_scopes_simplifiedZeroing = false;
force ace_scopes_useLegacyUI = true;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;

// ACE Common
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
force ace_noradio_enabled = true;
ace_parachute_hideAltimeter = true;

// ACE Cook off
force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_enable = true;
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 1;

// ACE Gesty na mapie
ace_map_gestures_defaultColor = [1,0.88,0,0.7];
ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.0129866;
force ace_map_gestures_maxRange = 13.0383;
ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];

// ACE Goggles
force ace_goggles_effects = 2;
ace_goggles_showInThirdPerson = false;

// ACE Interaction
force ace_interaction_disableNegativeRating = true;
ace_interaction_enableMagazinePassing = true;
force ace_interaction_enableTeamManagement = true;

// ACE Interfejs użytkownika
force ace_ui_allowSelectiveUI = true;
force ace_ui_ammoCount = false;
ace_ui_ammoType = false;
ace_ui_commandMenu = false;
ace_ui_firingMode = true;
ace_ui_groupBar = false;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_magCount = false;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = false;
ace_ui_stance = false;
ace_ui_throwableCount = false;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = false;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = false;
ace_ui_weaponName = false;
ace_ui_weaponNameBackground = false;
ace_ui_zeroing = false;

// ACE Logistyka
force ace_cargo_enable = true;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_refuel_hoseLength = 12;
force ace_refuel_rate = 1;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 1;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 3;
force ace_repair_repairDamageThreshold = 0.7;
force ace_repair_repairDamageThreshold_engineer = 0.5;
force ace_repair_wheelRepairRequiredItems = 0;

// ACE Magazine Repack
force ace_magazinerepack_timePerAmmo = 2.5;
force ace_magazinerepack_timePerBeltLink = 10;
force ace_magazinerepack_timePerMagazine = 3.50068;

// ACE Mapa
force ace_map_BFT_Enabled = true;
force ace_map_BFT_HideAiGroups = true;
force ace_map_BFT_Interval = 10;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = -1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
force ace_markers_moveRestriction = 1;

// ACE Mat. wybuchowe
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = true;

// ACE Medyczne
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 0.9;
force ace_medical_allowLitterCreation = true;
force ace_medical_allowUnconsciousAnimationOnTreatment = false;
force ace_medical_amountOfReviveLives = -1;
force ace_medical_bleedingCoefficient = 1.5;
force ace_medical_blood_enabledFor = 2;
force ace_medical_consumeItem_PAK = 1;
force ace_medical_consumeItem_SurgicalKit = 0;
force ace_medical_delayUnconCaptive = 10.3862;
force ace_medical_enableAdvancedWounds = true;
force ace_medical_enableFor = 0;
force ace_medical_enableOverdosing = true;
force ace_medical_enableRevive = 0;
force ace_medical_enableScreams = true;
force ace_medical_enableUnconsciousnessAI = 0;
force ace_medical_enableVehicleCrashes = true;
force ace_medical_healHitPointAfterAdvBandage = false;
force ace_medical_increaseTrainingInLocations = false;
force ace_medical_keepLocalSettingsSynced = true;
force ace_medical_level = 2;
force ace_medical_litterCleanUpDelay = -1;
force ace_medical_litterSimulationDetail = 4;
force ace_medical_maxReviveTime = 120;
force ace_medical_medicSetting = 2;
force ace_medical_medicSetting_basicEpi = 0;
force ace_medical_medicSetting_PAK = 1;
force ace_medical_medicSetting_SurgicalKit = 1;
force ace_medical_menu_allow = 1;
force ace_medical_menu_maxRange = 4;
ace_medical_menu_openAfterTreatment = true;
ace_medical_menu_useMenu = 0;
ace_medical_menuTypeStyle = 1;
force ace_medical_moveUnitsFromGroupOnUnconscious = false;
force ace_medical_painCoefficient = 2;
ace_medical_painEffectType = 1;
force ace_medical_painIsOnlySuppressed = true;
force ace_medical_playerDamageThreshold = 1.5;
force ace_medical_preventInstaDeath = true;
force ace_medical_remoteControlledAI = true;
force ace_medical_useCondition_PAK = 1;
force ace_medical_useCondition_SurgicalKit = 1;
force ace_medical_useLocation_basicEpi = 0;
force ace_medical_useLocation_PAK = 0;
force ace_medical_useLocation_SurgicalKit = 0;

// ACE Menu interakcji
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = true;
ace_interact_menu_addBuildingActions = false;
ace_interact_menu_alwaysUseCursorInteraction = false;
ace_interact_menu_alwaysUseCursorSelfInteraction = false;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = false;

// ACE Mk6 Mortar
force ace_mk6mortar_airResistanceEnabled = false;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = true;
force ace_mk6mortar_useAmmoHandling = true;

// ACE Narzędzia nawigacyjne
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;

// ACE Nightvision
force ace_nightvision_aimDownSightsBlur = 0.128502;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 0.145591;
force ace_nightvision_fogScaling = 0.162679;
force ace_nightvision_noiseScaling = 0.0430614;
ace_nightvision_shutterEffects = true;

// ACE Ogólne
force ace_common_allowFadeMusic = true;

// ACE Ogranicznik zasięgu widzenia
force ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 0;
ace_viewdistance_viewDistanceAirVehicle = 0;
ace_viewdistance_viewDistanceLandVehicle = 0;
ace_viewdistance_viewDistanceOnFoot = 0;

// ACE Overheating
ace_overheating_displayTextOnJam = true;
force ace_overheating_enabled = true;
force ace_overheating_overheatingDispersion = true;
ace_overheating_showParticleEffects = true;
ace_overheating_showParticleEffectsForEveryone = true;
force ace_overheating_unJamFailChance = 0.0984276;
force ace_overheating_unJamOnreload = false;

// ACE Pogoda
force ace_weather_enabled = false;
force ace_weather_updateInterval = 0;
force ace_weather_windSimulation = false;

// ACE Pointing
force ace_finger_enabled = true;
ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 10;

// ACE Pylons
force ace_pylons_enabled = false;
force ace_pylons_rearmNewPylons = false;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = false;
force ace_pylons_searchDistance = 15;
force ace_pylons_timePerPylon = 5;

// ACE Rearm
force ace_rearm_level = 2;
force ace_rearm_supply = 0;

// ACE Respawn
force ace_respawn_removeDeadBodiesDisconnected = true;
force ace_respawn_savePreDeathGear = true;

// ACE Słuch
force ace_hearing_autoAddEarplugsToUnits = true;
force ace_hearing_disableEarRinging = false;
force ace_hearing_earplugsVolume = 0.5;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = true;
force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Spectator
force ace_spectator_enableAI = true;
force ace_spectator_restrictModes = 0;
force ace_spectator_restrictVisions = 1;

// ACE Switch Units
force ace_switchunits_enableSafeZone = false;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;

// ACE Symulacja fragmentacji
force ace_frag_enabled = true;
force ace_frag_maxTrack = 10;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = true;
force ace_frag_spallEnabled = true;

// ACE Szybkie wsiadanie
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = false;
force ace_quickmount_priority = 0;
force ace_quickmount_speed = 18;

// ACE Tagowanie
ace_tagging_quickTag = 1;

// ACE Uncategorized
force ace_gforces_enabledFor = 1;
force ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
force ace_laser_dispersionCount = 2;
force ace_microdagr_mapDataAvailable = 2;
ace_optionsmenu_showNewsOnMainMenu = true;
force ace_overpressure_distanceCoefficient = 1;

// ACE Ustawienia imion
ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
force ace_nametags_showNamesForAI = true;
ace_nametags_showPlayerNames = 1;
ace_nametags_showPlayerRanks = true;
ace_nametags_showSoundWaves = 1;
ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;

// ACE Vehicle Lock
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = true;
force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Wpływ wiatru
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;

// ACE Zaawansowana balistyka
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = true;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.089747;

// ACE Zaawansowane rzucanie
ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
ace_advanced_throwing_showMouseControls = true;
ace_advanced_throwing_showThrowArc = true;

// ACE Zeus
force ace_zeus_autoAddObjects = true;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;

// ACEX Headless
force acex_headless_delay = 10;
force acex_headless_enabled = true;
force acex_headless_endMission = 0;
force acex_headless_log = false;

// ACEX Ograniczenie widoczności
force acex_viewrestriction_mode = 0;
force acex_viewrestriction_modeSelectiveAir = 0;
force acex_viewrestriction_modeSelectiveFoot = 0;
force acex_viewrestriction_modeSelectiveLand = 0;
force acex_viewrestriction_modeSelectiveSea = 0;

// ACEX Siadanie
force acex_sitting_enable = false;

// ACEX Volume
acex_volume_enabled = false;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = false;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = false;
acex_volume_showNotification = true;

// Achilles - Curator Vision Modes
achilles_curator_vision_blackhot = false;
achilles_curator_vision_blackhotgreencold = false;
achilles_curator_vision_blackhotredcold = false;
achilles_curator_vision_greenhotcold = false;
achilles_curator_vision_nvg = true;
achilles_curator_vision_redgreen = false;
achilles_curator_vision_redhot = false;
achilles_curator_vision_whitehot = true;
achilles_curator_vision_whitehotredcold = false;

// Achilles - Debug
Achilles_Debug_Output_Enabled = false;

// Achilles - Defaults
Achilles_var_setRadioFrequenciesLR_Default = "50";
Achilles_var_setRadioFrequenciesSR_Default = "150";

// Achilles - Icon Selection
Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";

// Achilles - Modules Interface
Achilles_var_moduleTreeCollapse = true;
Achilles_var_moduleTreeDLC = true;
Achilles_var_moduleTreeHelmet = false;

// ASR AI3
force asr_ai3_control_onteamswitchleader = true;
asr_ai3_danger_AD_INSIDE = 50;
asr_ai3_danger_AD_OUTSIDE = 250;
asr_ai3_danger_ADVANCED_COVER = false;
asr_ai3_danger_ATTACK_TIMER = 60;
asr_ai3_danger_AUTO_ATTACK_WITHIN = 35;
asr_ai3_danger_COUNTER_ATTACK = false;
force asr_ai3_danger_debug_findcover = false;
force asr_ai3_danger_debug_reveal = false;
force asr_ai3_danger_getinweapons = 0.611073;
asr_ai3_danger_MAX_DIST_TO_COVER = 50;
asr_ai3_danger_NO_COVER_FOR_DANGER_WITHIN = 75;
force asr_ai3_danger_radiorange = 1017.09;
force asr_ai3_danger_rrdelaymin = 5;
force asr_ai3_danger_rrdelayplus = 10;
force asr_ai3_danger_seekcover = true;
force asr_ai3_danger_usebuildings = 0.8;
force asr_ai3_hitreactions_fallDown = true;
asr_ai3_hitreactions_STAY_IN_VEH = true;
force asr_ai3_incognito_incodbg = false;
force asr_ai3_incognito_incodiff = 0;
force asr_ai3_incognito_incohint = false;
force asr_ai3_main_factionskip_str = "['CIV_F','CIV_IDAP_F','LOP_AFR_Civ','LOP_CHR_Civ','LOP_TAK_Civ']";
force asr_ai3_rearming_debug_rearm = false;
force asr_ai3_rearming_rearm = 80;
force asr_ai3_rearming_rearm_fak = 1;
force asr_ai3_rearming_rearm_mags = 2;
force asr_ai3_skills_debug_setcamo = false;
force asr_ai3_skills_debug_setskill = false;
force asr_ai3_skills_packNVG = true;
force asr_ai3_skills_setskills = true;
force asr_ai3_skills_teamsuperai = true;

// STUI Settings
STHud_Settings_ColourBlindMode = "Normal";
STHud_Settings_Font = "PuristaSemibold";
STHud_Settings_HUDMode = 3;
STHud_Settings_Occlusion = true;
STHud_Settings_RemoveDeadViaProximity = true;
STHud_Settings_SquadBar = false;
STHud_Settings_TextShadow = 1;

W szablonie misji wchodzimy w Ustawienia > addon options > MISSION > IMPORT > Wklejamy kod znajdujący się wyżej > Klikamy OK > DONE
W razie potrzeby kontaktować się ze Mną
[Obrazek: hFLirBl.gif]
#2
Update szablonu
[Obrazek: hFLirBl.gif]
#3
Update szablonu do wersji 1.1.1
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